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If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game. By default this is set to 0 (server isn't pausable). This command, if set to 1, will make the server pausable.
STEAM 0 BYTES PERSECOND PASSWORD
This command can be used to set a password required to connect to the server. When in party mode, bombs and tasers will shoot confetti. This command can be used to enable (1) or disable (0) party mode. This command sets whether or not you can move around during puases when in noclip mode. With this set to 5 (default) you accelerate 5 times as fast. This command sets the acceleration multiplier for noclip mode. This commands sets the minimum uptime hours required for the server to be stopped due to a memory amount above the amount set by sv_memlimit. This can be used in combation with the sv_mincmdrate command to change the server's tick rate (e.g.
STEAM 0 BYTES PERSECOND UPDATE
This command sets the minimum update rate for the server. This command sets the minimum bandwidth rate that is allowed for clients connected to the server. This can be used to change the server to 128 tick, in combination with the sv_minupdaterate command. This command sets the server's minimum tick rate. Note that this doesn't limit memory during the game, it will only shut down the server at the end of the match if it is exceeding this amount. This command, if set, will shutdown the server at the end of a game if the amount of memory it is using is above this amount in megabytes. This command sets the maximum amount of ticks that can be processed per second when a user is catching up as a result of packet loss. This command sets the maximum amount of time, in hours, that a server can run for before shutting itself down. A lower value will make players be able to reach lower speeds. A higher value will allow players to reach faster speeds.
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This command sets the maximum speed for each player on the server. This command sets the maximum bandwidth rate allowed (both incoming/outcoming) per second (in bytes) for each connection to the server. The time window, in seconds, that average queries per second should be calculated over. This command sets how often, in seconds, the tracked IPs for query rate limiting will be pruned. The command sets the maximum amount of IPs that will be saved/logged for query-related rate limiting. This command sets the maximum amount of queries per second that the server will responsd to. This command sets the maximum amount of queries per second that will be responded to from the same IP address. This command sets the maximum value players can set their net_graph to on the server. This command, if enabled, will automatically pause the match at the end of a round if the are less than 5 players on each team. Rewards gameplay time is accumulated regardless. This command sets whether or not drops at the end of the match are enabled.
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This command sets the directory to which log files are saved. If you enable this setting, it may cause lag. By default this is disabled, meaning the log file is flushed/saved at intervals, as opposed to whenever a new line is added. This command sets whether or not the log file should be flushed/saved to the disk whenever something is logged. Setting this to 0 will disable server information being logged. This command sets whether or not server information should be logged in the log file.
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